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Standalone Mesh Previewer for internal mesh format used in Cyberpunk 2077

Standalone program for prieviewing meshes saved in internal intermediate mesh format used during production of Cyberpunk2077. Allows artists to preview geometry, wireframe, pixel/vertex normals/tangents/binormals and UVs.

Tool is written in Python and Qt/PySide.

Renderer is further developed micro OpenGL renderer made originally for Cyberpunk texturing toolset material thumbnails. It is written in C++, OpenGL, GLSL and has Python bindings made with Pybind11.

Tool allows artists to preview geometry, wireframe, pixel/vertex normals/tangents/binormals and UVs.